Mantou desktop-pet action states and interaction priorities
State relationships from idle and interaction to random movement.

01PERSONAL PROJECT

Mantou Desktop-Pet Animation Design

Design Mantou character movement, state changes, and desktop interaction behavior.

CAPABILITIES / 04

Current capabilities

  1. 01

    Character and motion

    Mantou visuals, side-running motion, and directional animation previews.

  2. 02

    State changes

    Relationships among rest, movement, and random-action states.

  3. 03

    Desktop interaction

    Click, drag, rest, and random-action interaction designs.

  4. 04

    Animation workflow

    Action breakdown, direction adaptation, and preview checks.

01CURRENT CAPABILITY

Motion preview

Show generated side-running and directional animation.

  • Directional movement
  • Looped running
  • Static poster and pauseable playback
Four-direction motion that never autoplays and remains pauseable.

02CURRENT CAPABILITY

Behavior states

Express desktop interactions as state relationships.

  • Click
  • Drag
  • Rest
  • Random action
Mantou animation workflow from character material to directional output
Character material moves through action breakdown, direction adaptation, and loop checks.

03CURRENT CAPABILITY

Animation workflow

Move from action breakdown to direction adaptation and preview checks.

  • Action breakdown
  • Direction adaptation
  • Loop inspection
Mantou animation inspection and interaction validation design
Direction, looping, and interaction states are checked through reviewable criteria.

SYSTEM MAP / 05 STAGES

Mantou Desktop Pet · Animation States and Desktop Interaction

From character assets and action breakdown to interaction triggers, directional movement, loop inspection, and animation output.

  1. 01

    Character assets and action breakdown

    • Mantou character assets
    • Action breakdown
    • Direction adaptation
  2. 02

    Behavior states

    • Idle
    • Move
    • Rest
    • Random action
  3. 03

    Desktop interaction triggers

    • Click
    • Drag
    • Desktop position change
  4. 04

    State transitions and directional movement

    • State relations
    • Directional movement
    • Loop playback
    • Transition checks
  5. 05

    Preview, inspection, and asset output

    • Animation preview
    • Loop inspection
    • Direction inspection
    • Recoverable asset output
Current animation-design path: assets, states, triggers, movement relations, preview, and inspection.
Expand the complete text flow
  1. 01 · Character assets and action breakdownMantou character assets · Action breakdown · Direction adaptation
  2. 02 · Behavior statesIdle · Move · Rest · Random action
  3. 03 · Desktop interaction triggersClick · Drag · Desktop position change
  4. 04 · State transitions and directional movementState relations · Directional movement · Loop playback · Transition checks
  5. 05 · Preview, inspection, and asset outputAnimation preview · Loop inspection · Direction inspection · Recoverable asset output